▲ Poison Attacks: The poisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff. ▲ Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.▲ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. Norscan Warhounds (Poison) are a Norsca war beasts unit introduced in Total War: Warhammer III with Immortal Empires, available only in custom battles and Multiplayer. This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. For the Beastmen version, see Chaos Warhounds (Poison) (Beastmen) “ Damage of missile attacks is reduced by this amount.įor the chaos version, see Chaos Warhounds (Poison). Strider: Speed and combat penalties caused by terrain are ignored by this unit.Hide (forest): This unit can hide in forests until enemy units get too close.Vanguard Deployment: This unit can deploy outside the deployment zone.
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